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X-Men vs. Street Fighter (also called XMvSF by fans) is an arcade game released by Capcom in 1996 and is the first game in the Marvel vs. Capcom series of fighting games. It features characters from the X-Men franchise and characters from the Street Fighter game series.

It was the first game to blend a tag team style of combat with the well-known Street Fighter gameplay, as well as incorporating elements from Capcom's previous fighting games in the Marvel Comics franchise, X-Men: Children of the Atom and Marvel Super Heroes. It was also ported to the Sega Saturn in 1997 and PlayStation in 1998. However, the tag team system was omitted from the PlayStation version due to memory limitations.

Due to insufficient beta testing, every character in this game has at least one infinite combo; ironically, it is nevertheless praised by some Street Fighter fans as being the most "fun" entry of the four Marvel vs. Capcom games for precisely this reason.


Gameplay Edit

{C}X-Men vs. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of picking one character, a player picks two. The starting character can then tag the waiting one in at any time by hitting the Fierce and Roundhouse buttons, which activates the "Variable Attack"; the incoming player will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counter attack.

There are other ways to bring your other character in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks your block to bring your teammate in with a counter attack at the cost of a level of super meter. Also, the "Variable Combination" is a two-character super attack which costs two levels, and will switch your character as long as neither character gets hit during their super moves.

Unlike some other tag team games such as Tekken Tag Tournament, X-Men vs. Street Fighter requires both characters to be defeated in order to win the match.

The X-Men characters come largely unchanged from X-Men: Children of the Atom and Marvel Super Heroes, with the exception of Rogue, Gambit and Sabretooth, who were new to the series. The Street Fighter characters used their Street Fighter Alpha forms and their moves were given upgrades to match the larger-than-life atmosphere of the Marvel games (for example, Ryu's Hadouken is much larger than it is in other games).


Characters Edit

Marvel Super Heroes Street Fighter

Cyclops

Ryu

Wolverine

Ken

Storm

Chun-Li

Rogue

Charlie
Gambit

Dhalsim

Magneto

Zangief

Juggernaut

M. Bison

Sabretooth

Cammy

-

Akuma

Final BossEdit

  • Apocalypse is the final boss of the game. After defeating him, the character that defeated Apocalypse is forced to fight his or her teammate. (The game will not accept new challengers at this time, even in the arcade version). If you can defeat your CPU-controlled teammate, you will get an ending, usually a character-oriented joke.

CreditsEdit

Planner: Atsushi Tomita
Assistant: Takayoshi Terada, Moriyoshi Teruya
Programmer: Aoi, Motsu, Giu, Eternal Sailor, Tora & Yume & ? & Hide
Character Design: Akiman
Title Design: Shoei
Object Design: Hiroaki Minobe!, Rie Satou, MasanoriKondo, Kanako♥Takami, Miwaringo♥, Y,Yamamoto, Tateishi Masayo, Toshihiro Suzuki, Sagata, Satoru Yamashita, Ino, R,Naoi, Kako, Narancha, Shin, Ikusan, Kurose, G,Kamina, K.Kikutani, T.Ohsumi
Scroll Design: Iwai, Taka, Kisabon, May, Hisashi Sawada, Inoyan, Shinnosuke♥, Yoichi Tanoue, Hooly (Fukahori), Naobei, Yoko Fukumoto, Ziggy, Konomi, Isukesan120%, Manga-Chop
Music Compose & Arrange: Yuki Iwai, Yuko Kadota
Sound & Voice Design: Hiroaki "X68K" Kondo, Moe.T
Voice Actor: Norman Spencer, Cathal Dodd, Catherine Disher, Lenore Zann, Tony Daniels, Don Francks, Rick Bennett, Lorne Kennedy, Katashi Ishizuka, Tetsuya Iwanaga, Yuko Miyamura, Toshiyuki Morikawa, Susan Hart, Yoshiharu Yamada, Wataru Takagi, Tomomichi Nishimura
Producer: Tetsuya Iijima
General Producer: Noritaka Funamizu (Poo)
Special Thanks to: Sakomizu, Adviser Akitomo, Takuya Shiraiwa, Matt Taylor, Erik Suzuki, Kinu Nishimura, Jesus R. Bueno, Harumi Yamashita, Dana Moreshead, Alison Stroll, Rita Rokos, Darryl Williams, Mr. Kubozono, Mr. Hirao, Marcello Fortino, David Alex Stinson, Joseph Calamari, Satoshi Ise
Presented by: Capcom

GalleryEdit

Box Art Edit

Merchandise and Advertisement Edit

Reception Edit

The arcade version of X-Men vs. Street Fighter was met with a widely positive response. It streamlined the style and introduced the concepts of the successful Vs. series. Borrowing elements from Darkstalkers and Marvel Super Heroes, the over-the-top gameplay and visuals were an immediate sensation.

The PlayStation port of the game was universally panned by press and fans alike, earning a "passable" 6.0 at IGN[2] and a "bad" 3.6 at GameSpot.[3] Due to the RAM limitations of the PlayStation, the port was significantly inferior to the arcade in both graphics and gameplay. A lot of animation frames had to be removed, making the game look awkward and choppy, and performance was still "unacceptable" with slowdowns during special moves that made the game essentially unplayable. Because of memory limitations, this version also lacked the tag-team setup; instead, it used a traditional best-two-of-three round setup in a similar manner to Rival Schools: United By Fate. It was possible to have a tag-team match through two-player "Crossover Mode", provided that each player uses a clone of their opponent as their partner. For example, if the player is controlling Ryu and his opponent is Wolverine, then the player's partner will be Wolverine and the opponent's partner will be Ryu.

The Sega Saturn version received much better reviews, getting a 7.4 "good" review at GameSpot. The Saturn version required a 4MB RAM expansion cartridge (which came packaged with the game), which enabled the Sega Saturn to produce an arcade perfect port and retain all the frames, animation, and the tag-team setup.[1] However, the Saturn version was available in Japan only.

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